

A lot of this learning curve could’ve been avoided with a simple how-to screen in the options, but I still managed to pick things up pretty quickly.Īfter about 30 minutes of jumping and shooting my way through this trial by fire, I managed to actually finish the first level. I found that I didn’t have to waste my special attack (which involved screen-clearing dynamite) whenever enemies would wander from the background to the foreground, as a simple hit of my attack button would initiate a melee attack. This sort of push and pull continued as I began to learn Wild Gun‘s mechanics slowly, but surely. I eventually died on the level’s second stage, but I hit continue as I wasn’t ready to give up.

I found much more success using this character than I had before, and I even managed to beat my first mid-boss. To my surprise, this character played a lot differently as he planted his feet while shooting and I could aim while blasting bullets at foes. I eventually gave up on using the cute puppy and opted for a gruff looking cowboy instead, since I knew he was the cover star of the 1994 original. That was my first lesson, and this shooting gallery is more about avoiding bullets than shooting them. In Wild Guns, it only takes one bullet to cost the player a life, so defense is just as important as offense. I ended up choosing an adorable dog as my character (since why would I choose anyone else?), and that ended up being a mistake as enemies quickly shot my cute dachshund until I was staring at a game over screen. I figured it couldn’t be too complicated, though, so I jumped into my first attempt at saving the game’s Steampunk-themed Wild West. I eventually found a way to look at the game’s controls, which explained that this was a three button game (shoot, jump and special), but I didn’t exactly know what I was doing.

My first impression with Wild Guns: Reloaded wasn’t a particularly favorable one as I unsuccessfully searched for any sort of instructions in the menus.
